Problem statement
Traditional education methods often struggle to engage students fully, leading
to decreased retention and understanding of complex concepts. The lack of interactive
and immersive content makes it challenging for educators to cater to diverse learning
styles.
Abstract
The Augmented Reality Classroom Companion is an innovative application
designed to revolutionize the education system by integrating augmented reality
technology into traditional classrooms. This AR application aims to provide an immersive
and interactive learning experience, addressing the challenges faced by both students
and educators.
Outcome
The AR Classroom Companion offers a dynamic and engaging platform for students to
explore educational content in a three-dimensional space. Leveraging AR technology,
the application overlays virtual elements onto the real-world classroom environment,
enhancing traditional learning methods.
Interactive Lessons:
Real-time Collaboration:
Virtual Field Trips:
Adaptive Assessments:
Personalized Learning Paths:
Teacher Resources:
In conclusion, the Augmented Reality Classroom Companion offers a transformative educational experience, making learning more engaging, personalized, and effective. By embracing AR technology, this application aims to bridge the gap between traditional and modern educational approaches, ensuring that students are better prepared for the challenges of the 21st century.
Reference
The study of augmented reality, also known as AR, is currently a high priority for multiple prestigious international universities and research institutions. This research paper explores the usage of augmented reality in the world of education. It has often been found that when presented visually, information is better understood by students in the classroom. AR is such a technology that can be used to provide interactive learning visual experience giving learners a sense of deeper immersion and significantly raising the learner’s appeal and interest. Augmented reality (AR) gaming can be utilized as an instructional tool, in addition to visual learning through animations and 3D models as it has been found a useful technique for improving understanding of new information. The purpose of this research is also to illustrate an educational application that uses AR and gaming to enhance conceptual understanding and adopts a different pedagogy from traditional methods. Blender and Unity3D were used to create the application that is discussed in the paper.
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https://ieeexplore.ieee.org/document/10101270/references#references